sneaK's Servers

sneaK's Servers

Late night (or early morning) one for you guys!

Added new KZ Global maps:
  • bkz_cakewalk (times and bots transferred from kz_cakewalk)
  • kz_abandoned
  • kz_afterlife
  • kz_arcturus
  • kz_azure
  • kz_bhop_dusk_go
  • kz_bible_black
  • kz_blackness
  • kz_blocks2006
  • kz_castlehops
  • kz_cdr_rustenborg
  • kz_checkmate
  • kz_citadel
  • kz_dale
  • kz_dejavu
  • kz_egyptianbox
  • kz_flying_rabbits
  • kz_gemischte_gefuehlslagen
  • kz_ghat
  • kz_goquicklol_f
  • kz_htc_purgatory
  • kz_lost_marketplace (times wiped from _v1)
  • kz_moorerutan
  • kz_overjoyed
  • kz_quicksand
  • kz_rise (delete your local version and re-download)
  • kz_slide_dydanhomon
  • kz_techtonic
  • kz_village (delete your local version and re-download)
  • kz_xmas2008
  • kz_xmas2009
Added new surf maps:
  • Added surf_triggered_hz (T4 Staged, gracious thanks to rio for re-imagining the entire look of the map, and allowing us to use it)
  • Added surf_tron_njv (T3 Linear)
Surf:
  • Normalized teleport angles on surf_juturna
  • Lowered several triggers on surf_legends_lite, removed a potential exploit
  • Added potential fixes for random crashes on surf_calzone and surf_classics3
  • Initial spawn position on surf_classics3 & surf_summer is now properly set to the start zone
  • Changes to surf_happyhands_test:
    • Normalized teleport angles
    • Lowered tele to map start
    • Re-zoned end of bonus 2, wiped all times
    • Redirected end of bonus teleports back to their respective starts
  • Changes to surf_tomb_redone:
    • Normalized teleport angles
    • Tweaked start zone
    • Resetting now makes you face the proper way
    • Re-tiered as a tier 3
    • Re-made checkpoints, wiped current CP's (times remain)
  • Entirely re-zoned surf_olympics_sns, all zones are now drop zones
  • Removed several exploited times
KZ:
  • Re-added bkz_apricity to all KZ server mapcycles. If you experience a server/client crash on it, I encourage you to direct your comments/complaints over to the KZ Discord.
  • Added Ztopwatch plugin to all KZ servers
Bhop:
  • Fixed a small error after timer upgrade in regards to practice HUD
  • Potentially fixed the seemingly random server crash on bhop_nullity_fix
Competitive Servers:
  • Improved anti-cheat logging
Hey everyone, it's been just over a month now that Valve made CS:GO free-to-play, and while this has changed quite a bit behind the scenes, not many of you know exactly how we have adapted to it. Right off the bat, I knew this would be no easy journey, but I also wanted to make sure that we weren't blocking out our new f2p friends, which today appear to be making up almost 25% of the community. Free-to-play brings new or additional challenges - increased numbers of cheaters, ban evaders, you name it. Within the first 48 hours of CS:GO going free to play, our bans increased 110%, ~68% of those bans coming from new free accounts (notably attempted ban evaders & anti-cheat detections). For the interim, we had blocked all F2P accounts from joining our competitive servers to remedy the issue, which apparently many had not even realized, and the placebo of 'oh no f2p cheaters everywhere' actually increased our call admin reports, when in fact the players were not actually cheating a good percentage of the time.

While we should not fight it entirely, we should still have protections in place to ensure a fun, cheat & toxicity free environment for all. That being said, we have just put into place an anti VPN/Proxy plugin, that will disallow free players from connecting to our servers using these methods of obfuscating their actual IP address. While there are legitimate uses for a VPN, the vast majority of the time they are utilized for malicious purposes, as we have been seeing in an increasing frequency. The ease of changing IP, creating a new Steam account, and continuing to cheat/grief was becoming a bit too accessible, so additional measures had to be taken. If you wish to use a VPN for legitimate purposes you are welcome to (however highly discouraged), but you will need to do so with a Prime account.

In light of this added feature, as of today, free-to-play accounts are now again allowed on all of our competitive servers. I have no doubt in my mind that...
  • Added surf_calzone (T1 Staged)
  • Added missing checkpoints to surf_legends_lite
  • Changes to surf_trihard_go:
    • Removed skip caused by a mapping error on stage 3, wiped stage times under 39s
    • Normalized teleport angles
  • Added anti-vpn/proxy plugin on all servers, for F2P accounts. You can read more about it here. Huge thanks to @Sikari for making this a reality!
  • Updated player analytics logging to include Prime/F2P status
  • Improved bhop server anti-cheat logging
  • Updated kz_colorcode with global version
  • RNGFix re-added to all surf servers (most were completed last weekend, Easy Surf saw it re-added today)
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