Pretty sure I won't be able to fix this skip since (bonus 5?) requires you go through the same area, pretty lame. I'll be looking into the mudkip bonus shit show at some point, I think the triggers on the doors properly assign filters whereas the triggers above the platforms do not.
Can't recall off hand, anyone know if the end zone of mudkip is used for anything other than the main map? If not I can probably fix this with a validator
actually idk why u cant just put a tele to spawn right there since u said u cant do b5 anyway
might aswell un-zone b5 so i can have 100% completion aswell (
I removed B5 some time ago, doesn't seem possible with our zoning system unfortunately.
Are we still unhappy with the end skip? I feel like adding a temporary tele to start zone won't be a good solution, because when we get B5 working under another or modified timer, it would conflict.
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